A lot has changed in the year since our first GDC, and while we thought we did pretty well last year, this year we doubled-down taking on 60 planned and innumerable impromptu meetings in the course of the five days. Jei, Dan and Corey each worked hard to capitalize on our past year of success in an attempt to ensure Clandestine hits the market with a splash.
The showcase also included clips from our game at the packed Canada Party:
And provided the opportunity to be interviewed by a variety of game and technology media:
New Media Manitoba created a video featuring companies in the delegation:
We met with publishers large and small, explored amazing new opportunities for future projects with both high calibre and brand new companies, and even ran into some curious and unexpected surprises.
All-in-all the combination of Game Connection and GDC made for a very busy week filled with a ton of potential to follow up on.
Now for the difficult part, capitalizing on these opportunities.