For the past 5 years ZenFri Inc has been diligently constructing a rich immersive augmented reality experience. Video games are a collaborative process and Clandestine: Anomaly is no different. We have worked with creative talents from across North American and beyond, ranging from other indie studios, to even some big name talent of the AAA gaming scene. Many team members have come and gone throughout the development of Clandestine: Anomaly, and ten represent the core team that is bringing the title to launch. In this week’s blog we will take a look at the current team behind Clandestine: Anomaly, and their specific skills that help transform imagination into (augmented) reality!


Corey King – Co-Founder of ZenFri Inc – Creative Director

Clandestine: Anomaly is the brainchild of Corey King, a Guelph, Ontario native, writer and film-maker. For the past several years Corey has been writing and developing the large congruent universe in which the Clandestine story takes place, and the many exciting avenues which his new intellectual property can be explored. With this vision in place, Corey has since been focusing on guiding the project, approving, and overseeing all aspects of the first chapter of this story as an Executive Producer and Creative Director of Clandestine: Anomaly.

Danielle King – Co-Founder of ZenFri Inc – Executive Producer

Danielle is the brains of the ZenFri operation, a jack-of-all-trades, and often the sober second thought. Applying her artistic thoroughness, Danielle acts as a Producer, and fills any and all roles as they arise. Whatever is needed to make a business run, Danielle has it covered. One of her many hats includes editor on all written Clandestine material. This responsibility ranges from the game’s script to these blogs, and everything in-between. Additionally, Danielle is the creative force behind ZenFri’s and Clandestine: Anomalies home on web. When Danielle is not working on ZenFri affairs, she is a visual artist, traditional animator, art instructor and the programming director for Forum Art Centre, here in Winnipeg.


Mark Smith – Technical Director

I don’t claim to fully understand the programmer’s wizardry, but Mark seems to be the Saruman  of ZenFri’s wizards. Mark is the most experienced programmer on the team and is responsible for just about everything relating to the back end of the game. From assigning tasks to the programmers, managing the workflow, writing code and systems, as well as his personal obsession: optimizing, Mark oversees all aspects of Clandestine: Anomaly. You can check out Mark’s spelling hit  “Letter Quest” here!

Jerod Fehr – Programmer

Every game is built upon systems, and Clandestine: Anomaly uses a lot of different technologies in order to bring it’s world into your own. Jerod is the one that implements and fine tunes many of the aspects that make Clandestine: Anomaly a unique gaming experience. From the dynamically generated game map, built upon your GPS data, to the futuristic Augmented Reality, Jerod creates a seamless gaming experience between your real world environment and the game.

Brett Lowey – Programmer

Every programmer is a problem solver, but Brett is the go-to-guy when it comes to game design and de-bugging. Always focused on what “feels good” in the game, Brett’s attention to detail makes him an integral part of the Clandestine: Anomaly team. No matter what choices have been made or applied, Brett always examines and evaluates, feeling out what vibes best with the game’s vision. When ever there is an issue, Brett is the first to note, seek, and tackle it.


Tom Lepp – Art Director

Video games are an extremely visual storytelling medium. For this reason, industry veteran Tom Lepp has been on hand to accurately capture the tone, feeling, and mood in the aesthetics of the emerging Clandestine universe. Tom is tasked with leading the art team through their various projects, and personally creating the impressive cinematic events featured in Clandestine: Anomaly. One of Tom’s most notable projects to date has been his work on James Cameron’s Avatar.

Trevor Johnson – Lead Artist

While the programmers create, and implement the backend of the game, Trevor is tasked with how content, ideas, and systems are visually communicated to the player. From the 2D user interface, 3D objects, and implementation of assets, Trevor’s hands are all over Clandestine: Anomaly. Trevor visually communicates the systems which you use to interact with the game. Along with Brett, Trevor is always in the know on all things Dota2.

Steven Hope – Artist

Steven Hope is a visual problem solver and is therefore responsible for both 2D artwork and 3D assets. Steve’s paintings, models, and designs are littered all over Clandestine: Anomaly, from the pre-mission briefs, to the title screen, and the various models featured within the games cinematics. Some of my personal favourites of Steven’s work are the probes featured in the header image of this post.

Dustin Funk – Artist

Dustin’s last day was a week ago, but I think his contributions are worth noting! Like Steven, Dustin carefully crafted much of the 2D artwork and 3D assets featured in Clandestine: Anomaly. From the bizarre alien life forms, to militaristic mission briefs, his talent has been utilized all over our game’s aesthetics. An interesting thing to note about Dustin is his bizarre choices for background sound as he works. Every day I could hear him chuckling to the late 80s-90s sitcom Roseanne.


Adam Brown – Community Manager

The newest member of the team, Adam Brown acts as the team’s liaison to the public, and in turn the public’s liaison to ZenFri. Aside from writing blog posts like these, Adam communicates the game’s features, concepts, and technologies through various social media platforms and imagery. His number one priority is to reach out to gamers and inform them about all the fun Clandestine: Anomaly offers!

Good luck Terran,

Adam